Wakanda Theme Park

NOTES


  • half zoo half rides!!!! (busch gardens, animal kingdom)
    • so, like , there will be one exhibit per tribe/kingdom so like
      • gorillas!!! panthers!!!! rhinos!!!! any other stuff we can think of that is lore related!!!!!
    • sectioned off into different tribes- so M'baku's ppl, Guy from Get Out's ppl, and T'Challa's ppl
    • Story should have something to do with M'baku's ppl because isa wants that
    • BIG WEENEY IS THE MINE !!!!! THE MINE MTHEI THE MINE RIDE!!!!!!! AND IN THE RIDE- THE BIG BLACK PANTHER GLOWING CAVE!!!
    • Queue
    • YES
  • waterfall area needed
  • animal areas scattered through different areas, according to tribes
  • shows (definitely at waterfall---> fight thing, and city)
  • cameos: bucky, cap america, black widow?????
  • reference to killmonger?
  • transportation around park
  • a place in which they are trying to rebuild heart shaped herbs, a photo area?
  • high tech, based on culture
Story Ideas
  • opening up to public for first time, getting out of seclusion
    • breaking some tradition?
  • Shuri is important, and Nakia. maybe M'baku's people are less inclined to open up to the public
    • main conflict revolves around group of people that uprising against opening up 
      • there's a fake tour in the mine, these people try and stop you, black panther saves you! Shuri gives the tour (think of gringotts ride)
      • The group is made up of a few from different tribes, nothing singular
carissa.baker

Values
  • education
  • tradition, culture, community
  • strength
This is expensive, but lets think about it..... indoor park with trees/forest on outside!!! so it looks ya know.... like Wakanda

possible rides
  • mine ride -> queue possibly lab? gift shop lab?
  • mini ride of car/plane simulation thing from lab




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Data Points
- at least 3000 visitors an hour through each experience in the attraction (15 million per year)
- area to be developed is about 15 acres with a budget of 1.5 billion
- must be planned with inclement weather options
- design should be multi threaded to provide different experiences for repeat visitors
- queue lines should be integrated into entire entertainment experience

Trends to inform you design
- all ticketing, reservations and other arrangements made through personal mobile devices
- inclusion of boutique experiences within general theme world (wand shop). include many multi sensory and interactive experiences as possible
- entire attraction should be one big, interrelated experience with various elements flowing seamlessly into one another
- green as possible
- healthy food that is high quality --> also integrated into the attraction

Story Questions

  •  What is the "Weinie?" (photogenic, iconic landmark)
    • ex: magic kingdom castle
  • remember place (setting) is primary character, what are its character traits?
  • What is story that underlies the whole park?
  • What are the stories behind the major attractions?
  • How can every guest live a unique dimensional story experience?
  • What characters from the movie and comics inhabit the World of Wakanda?
  • Wakanda embodies a anti colonialist, Africa centrist ethos. how is that continued in the theme park?
  • what are the central values underneath your theme park narrative?

  • What is initial map of world of wakanda?
  • what two experiences define the park? what are their new and unique features? How are these rides integrated into the park story?
  • at least one of these defining rides must have no height restrictions, and should be high capacity and slow moving
  • should be at least one large scale sit down show under cover, or better, indoors
  • should be an appropriately themed playground
  • one sit down restaurant, at least one takeaway stand with healthy food options

  • Should be one signature food item to go with park
  • where are bathrooms (including for kids)
  • themed merchandise areas
  • what is reason for every detail in park? literally everything should contribute to show
  • how does park become a series of meaningful images that make the story real? describe a few
  • sound is important!
  • think of hotel design as well, how to make it very immersive
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More theme park notes


Theme: underlying idea behind an attraction (ex: Pirates of the Caribbean's theme is adventure)
Motif: recurring image within space (ex: Pirates of the Caribbean's motif is pirates)

It is all about variety

Development
- Assess needs (target audience, theme, cost, type of attraction)
- Blue Sky (gather ideas and develop basic attraction concepts. general ride systems and shows)
- Concept art (art made for attractions)
- Storyboarding
- Design (for finding out structure)
- Engineering
- Construction
- Show control (setting up audio and animatronics, lighting)
- Safety
- Test and adjust
- Soft opening
- Official opening

Story Development

  • Driven and constrained by
    • target market research, guest needs, new IP acquisition, new tech, budget!, park space, brand strategies, design perspectives, industry trends and paradigms
  • Development choices
    • Aspirational design: drawing on what is already there, adding to make it better
    • Popular design: outside --> in design. Adding something not originally there that is popular
    • Medium design: specifically utilizing what that specific medium can do best
  • Attraction types
    • dark rides, stage shows, walkthroughs, simulators, cinema, interactive quests, boat rides, parades, immersive theatre, projection shows, transport rides, queues, roller coasters, flat rides
  • Storytelling choices
    • explicit storytelling: written or verbal, little to no interpretation
    • implicit storytelling: story to find, but not as direct as explicit storytelling
    • interpretive storytelling: story is defined by people viewing it
  • Advice!
    • start with a good story, it is KEY
      • but keep it simple, have limited amount of time
    • preserve harmony with text, visuals, senses, spaces
    • use medium affordances
    • avoid fatigue with variety in attraction mix, genre mix, effects mix
    • Challenges
      • money!!!
      • collaborative tensions
      • technology overwhelming story
      • cultural relevance
      • guests do not all want the same experiences!
SUGGESTIONS:
  • Start with high concept including park story, core themes, and values
  • consider underlying ethics of park and how that should impact story
  • fill in details once you have some ideas about structure and space
  • determine team member strengths when dividing tasks
  • when combining teams, merge good bits of each vision into a strong concept
  • keep size and space constraints in mind (try less lands / areas that are more developed)
  • should be multiple food and beverage locations (full service, fast food, stands or carts)
  • Have a variety of merchandise offerings (costs, styles) that stay consistent to the message
  • include interactive, participatory experiences and immersive elements
improve concepts and bring it to the next level
write STORY! think of timeline ---> include references to important characters in movie
the guest will experience the following...












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